
War Maiden is excellent in this role and actually an end-game viable champ. Next you need a champ that can reduce enemies defense. Apothecary or Diabolist needs to be built with a lot of speed (3x speed sets) so they can go first and buff your team. To do that, you either need a champion wilth speed/turn meter boost such as Apothecary (or his budget version Diabolist), or someone with Speed aura such as High Khatun. In order to beat opposing teams, you most likely need to be faster and go first. Speed is the most important stats in arena (and probably in most other places). I have only found this so far, which contains a very small sample size for Brutal and Hard battles for 12-3, but nothing on Normal or for any other level. The chance in any one battle is higher in Brutal, yes, but does it remain higher when factoring in the multiple battles that are possible (given n energy) on other difficulties? My question is about drop rates for those Rares, and about the optimal farming strategy if you're F2P and looking to maximise drops per energy.Ī) I understand that tabulations on energy and silver have been done, which establish that for any given level Brutal offers better energy and silver per unit energy consumed.ī) I also understand that the drop rate for the Rares is higher on Brutal battles than Hard, which in turn is higher than Normal.ġ) If there exist any resources on the exact drop rates for Rares, and if they are constant across levels.Ģ) Failing that, if anyone knows definitively whether the chance for getting a Rare from, say 24 energy spent, are higher from the 6 Normal battles, 4 Hard battles, or 3 Brutal battles that are possible with that budget. To that end I've been farming for the Rares (only Spirithost remaining now) that are required in the fusion. Having got my Kael to 60 and ready to farm 12-3, I've been looking to pre-emptively cover my bases for Relickeeper, as I'm trying to finish all the Missions.

I'm a F2P player that began almost three weeks ago.
