

See, if you're not familiar with System Shock 2's story, OSA is the future government's black ops government agents who have magic psychic powers. There's a number of relatively superficial issues I could bring up, such as how bizarrely out of place it is to tack psychic powers onto the System Shock 1 setting, but the crux of the problem is how this intersects with The Many and their position in the narrative. Bear in mind that the Tank O/S Upgrade provides more health points than a level of Endurance on higher difficulties, and hence the former should be on a higher priority.Last time, I implied there's something deeply broken about OSA being a part of System Shock 2's story.A player should avoid taking damage rather than being prepared to take more damage.


The maximum effective level of endurance is 8. Endurance or END is one of the basic statistics in System Shock 2.
